3d max glass material

It will be enough for our scene. Go to shadow map be sure shadow are on to advanced ray trace, in optimizations click on transparent shadows. Reflect on backside In the options rollout of the glass material, turn on the 'reflect on backside' option. Please enable JavaScript to watch this video.

Uploader: Kaziktilar
Date Added: 24 September 2011
File Size: 26.52 Mb
Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X
Downloads: 41618
Price: Free* [*Free Regsitration Required]

Extrude the selected polygon to something like 14,0 cm.

So this makes the reflections look subtle and realistic. Look to see it is fairly transparent, in a test window.

It takes part of the light from the Vray Sky map and transfers it through the plane we set. This makes our material totally transparent like, you know, totally,you know, right? Glass material - reflections We also need to make the glass material reflectiveso simply change the reflection color to a light grey, and make sure you have Fresnel reflections also checked.

FREE Vray Tutorial - How to render glass and liquid materials? p1

Each material has a typical IOR value, and for glass 1,45 is a good starting point. In the materials box on the second sphere you are working on the speckles should be very small at this point. Change the white fog color to something like in the screenshot. Hit render and you should get the image below. When you render, the mtaerial looks a bit strange.

Please download the startup 3DsMax file here: It doesn't really look like glass, but it is indeed very transparent.

So I could show you the nice glass render from inside. We also need to make the glass material reflectiveso simply change the reflection color to a light grey, and make sure you have Fresnel reflections also checked.

Fresnel makes the reflections visibility change according to the viewing angle. To get the best of both worlds, you can use the fog bias.

How to Create glass material in 3ds Max « Autodesk 3ds Max :: WonderHowTo

Please don't email me for older versions So I will 3e this very simply, as I understand it. Share Your Thoughts Click to share your thoughts.

33d 5 is enough, but since we are rendering glass specifically, increase the depth to 12 for both reflections and refractions. Set opacity down to about 5, check in rendering window. You are allowed to use everything you find in the sample files for your own projects, but you are not allowed to use the textures, models or any part of the file to resell or redistribute.

More stuff

In the Modifier List look for a Shell modifier and click on it once you find it in the list. Click on Reflection color and set the Value to again pure white. Zoom in and admire the rim, the edges reflecting, the double reflection on the bottom, the distortion through the glsss. But remember once you increase the Subdivision number it slows down the rendering process a lot. Note that the difference is amx Dave shows you how to produce a glass three different ways in 3ds Max in the video tutorial.

So on the right side of the Material editor window click this Checkerboard looking button and you will see our Glass material Thumbnail change. Currently both groundplane and wineglass have the same white, non reflective material.

FREE Vray Tutorial - Render glass and liquid [1]

Once you placed your box mesh click the Right Mouse button on the mesh and go to Convert to: Do materisl same to a House mesh We need this Shell modifier for the demonstration of one additional Vray Glass feature I want to show you. And the last thing we do is set up our Renderer settings. The name is self explanatory really.

This entry was posted in Drivers. Bookmark the permalink.

2 Responses to 3d max glass material

  1. Nikojind says:

    I apologise, that I can help nothing. I hope, to you here will help.

  2. Kacage says:

    I am assured, that you are mistaken.

Leave a Reply

Your email address will not be published. Required fields are marked *